Cartoon FX Pack v2 / Performance
Performance
In DevelopmentThis package is not published yet.
Cartoon effects read at a glance, so they can be cheap. Every effect in the pack is budgeted for mobile first and scaled up on desktop.
Pooling
CartoonFX.Play spawns from a shared pool. Pool size per effect is configurable
in Project Settings → Cartoon FX, and pools warm up on first scene load.
Quality tiers
Each effect ships with three tiers — Mobile, Standard and High — which trade particle counts, lights and soft-particle usage. The active tier can be set globally or overridden per effect.
| Tier | Particles (avg) | Lights | Soft particles |
|---|---|---|---|
| Mobile | ~30 | No | No |
| Standard | ~80 | Optional | Yes |
| High | ~180 | Yes | Yes |
Draw calls
All effects in a category share one atlas and one material variant, so a scene full of impacts batches into a small number of draw calls.
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