Cartoon FX Pack v2 / Performance

Performance

In DevelopmentThis package is not published yet.

Cartoon effects read at a glance, so they can be cheap. Every effect in the pack is budgeted for mobile first and scaled up on desktop.

Pooling

CartoonFX.Play spawns from a shared pool. Pool size per effect is configurable in Project Settings → Cartoon FX, and pools warm up on first scene load.

Quality tiers

Each effect ships with three tiers — Mobile, Standard and High — which trade particle counts, lights and soft-particle usage. The active tier can be set globally or overridden per effect.

Tier Particles (avg) Lights Soft particles
Mobile ~30 No No
Standard ~80 Optional Yes
High ~180 Yes Yes

Draw calls

All effects in a category share one atlas and one material variant, so a scene full of impacts batches into a small number of draw calls.

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