Cinemachine / Overview

Overview

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Procedural camera system for the Unity engine.

Cinemachine is a suite of procedural, rule-driven cameras for the Unity engine. Originally developed independently by Adam Myhill and released on the Unity Asset Store in 2016, it was acquired by Unity Technologies in 2017 and is now distributed as a first-party package via the Unity Package Manager.

Cinemachine replaces hand-coded camera scripts with a network of Virtual Cameras that describe intent — follow this target, frame that point of interest, blend to this shot — while a single live CinemachineBrain attached to the actual Camera resolves them at runtime.

References

  1. "Unity acquires Cinemachine". Unity Blog, 2017.
  2. "Cinemachine documentation". Unity Manual.
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