Explosion Packs / Getting started

Getting started

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This guide will help you get up and running with the pack.

Your first steps

The pack includes a large number of ready-to-use explosions. To use one, drag any prefab from the pack into your scene.

Creating a custom explosion

  1. Create or select a game object in your scene.
  2. Add the Explosion component via Component → Explosions → Explosion.
  3. Click Edit Explosion to open the explosion editor.
  4. When the "Some materials are missing!" error appears, click Add Missing Materials and choose a folder in your project to store them.
  5. Click Edit Explosion again to continue.
  6. Navigate between explosion parts using the Previous and Next buttons.
  7. Go to the Crown page and assign a crown object to the Object field. Pre-made crowns are located at Explosion Pack → Assets → Data → Components → Crown.
  8. Restart the effect using the Unity Particle Effect controller to preview the result.
  9. Continue through the remaining pages and assign objects to make each part appear.

Alternatively, click the presets icon on the Explosion component to start from a preset and adjust from there.

Adding camera shake

  1. Select the main camera in your scene and add the Camera Shake Controller component via Component → Explosions → Camera Shake Controller.
  2. Select the explosion you want to add shake to and click Edit Explosion.
  3. Assign a camera shake object to the Camera Shake property. Pre-made shake objects are at Explosion Pack → Assets → Data → Camera Shakes.

To create a custom shake object, right-click anywhere in the project and select Create → Explosions → Camera Shake → [type]. Assign it to the Camera Shake property in the explosion.

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