Explosion Packs / Getting started
Getting started
Enjoying Explosion Packs?Leave a reviewThis guide will help you get up and running with the pack.
Your first steps
The pack includes a large number of ready-to-use explosions. To use one, drag any prefab from the pack into your scene.
Creating a custom explosion
- Create or select a game object in your scene.
- Add the Explosion component via Component → Explosions → Explosion.
- Click Edit Explosion to open the explosion editor.
- When the
"Some materials are missing!"error appears, click Add Missing Materials and choose a folder in your project to store them. - Click Edit Explosion again to continue.
- Navigate between explosion parts using the Previous and Next buttons.
- Go to the Crown page and assign a crown object to the Object field. Pre-made crowns are located at Explosion Pack → Assets → Data → Components → Crown.
- Restart the effect using the Unity Particle Effect controller to preview the result.
- Continue through the remaining pages and assign objects to make each part appear.
Alternatively, click the presets icon on the Explosion component to start from a preset and adjust from there.
Adding camera shake
- Select the main camera in your scene and add the Camera Shake Controller component via Component → Explosions → Camera Shake Controller.
- Select the explosion you want to add shake to and click Edit Explosion.
- Assign a camera shake object to the Camera Shake property. Pre-made shake objects are at Explosion Pack → Assets → Data → Camera Shakes.
To create a custom shake object, right-click anywhere in the project and select Create → Explosions → Camera Shake → [type]. Assign it to the Camera Shake property in the explosion.
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