Stylized Foliage Creator / Getting started

Getting started

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This guide will help you get up and running with the pack.

Your first steps

  1. Open the tool via Tools → SFC → Foliage Creator.
  2. Press Create New to create a new foliage instance. A pink bush appears in the scene in front of the camera.
  3. Fix the pink material by dragging a material onto the object, or go to the Leaf tab and assign one under the Mesh foldout.
  4. Enable Auto Update in the creator to preview changes in real time.

Shaping

  1. Drag the white anchors to shape the foliage.
  2. [CTRL + LMB] on the shape to add a new anchor. [CTRL + RMB] an existing anchor to remove it. The base anchors cannot be deleted.
  3. [SHIFT + LMB] an anchor to move it precisely using Unity's default gizmos.

Key settings

Setting What it does
Shape Regenerate the shape randomly or with a fixed size
Count maximum number of leaf particles to generate. Pair with Min Distance to fill the foliage without gaps
Scale size of each individual leaf billboard
Seed randomizes generation consistently
Details Add details and adjust their density, offset, and scale

Exporting

When done, go to the Export tab and export the foliage. Mesh and prefab export locations are configured separately.

Wind setup

  1. Add the Wind Controller component to any object in the scene via Component → SFC → Wind Controller.
  2. Assign a Wind Noise to the component.
  3. Rotate the object to control wind direction.
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