Stylized Foliage Creator / Getting started
Getting started
Enjoying Stylized Foliage Creator?Leave a reviewThis guide will help you get up and running with the pack.
Your first steps
- Open the tool via Tools → SFC → Foliage Creator.
- Press Create New to create a new foliage instance. A pink bush appears in the scene in front of the camera.
- Fix the pink material by dragging a material onto the object, or go to the Leaf tab and assign one under the Mesh foldout.
- Enable
Auto Updatein the creator to preview changes in real time.
Shaping
- Drag the white anchors to shape the foliage.
[CTRL + LMB]on the shape to add a new anchor.[CTRL + RMB]an existing anchor to remove it. The base anchors cannot be deleted.[SHIFT + LMB]an anchor to move it precisely using Unity's default gizmos.
Key settings
| Setting | What it does |
|---|---|
| Shape | Regenerate the shape randomly or with a fixed size |
| Count | maximum number of leaf particles to generate. Pair with Min Distance to fill the foliage without gaps |
| Scale | size of each individual leaf billboard |
| Seed | randomizes generation consistently |
| Details | Add details and adjust their density, offset, and scale |
Exporting
When done, go to the Export tab and export the foliage. Mesh and prefab export locations are configured separately.
Wind setup
- Add the Wind Controller component to any object in the scene via Component → SFC → Wind Controller.
- Assign a Wind Noise to the component.
- Rotate the object to control wind direction.
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