Stylized Projectiles Pack / Getting started

Getting started

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This guide will help you get up and running with the pack.

Your first steps

  1. Open the Stylized Projectiles Pack → Demo → Demo scene.
  2. Take a look around at the trees, bushes and clouds.

Adding projectiles to your worlds

  1. Open Stylized Projectiles Pack → Assets → Prefabs → Projectiles.
  2. Choose between the different types. Normal moves in a straight line, Gravity behaves similar to Normal except it also is affected by gravity, Circle simply move in a circle.
  3. Find a prefab you like and drag-and-drop it into your scene.
  4. It works out-of-the-box.

Change the Speed and Destroy after delay to whatever you need.

Adding camera shake

  1. Select the main camera and add the Camera Shake Controller component via Component → Projectiles → Camera Shake Controller.
  2. Select the projectile, muzzle, or hit effect you want to add shake to.
  3. Assign a camera shake object to the Camera Shake property. Pre-made shake objects are at Stylized Projectiles Pack → Assets → Camera Shakes.

To create a custom shake object, right-click anywhere in the project and select Create → Projectiles → Camera Shake → [type]. Assign it to the Camera Shake property in the effect.

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