Stylized Projectiles Pack / Getting started
Getting started
Enjoying Stylized Projectiles Pack?Leave a reviewThis guide will help you get up and running with the pack.
Your first steps
- Open the Stylized Projectiles Pack → Demo → Demo scene.
- Take a look around at the trees, bushes and clouds.
Adding projectiles to your worlds
- Open Stylized Projectiles Pack → Assets → Prefabs → Projectiles.
- Choose between the different types.
Normalmoves in a straight line,Gravitybehaves similar toNormalexcept it also is affected by gravity,Circlesimply move in a circle. - Find a prefab you like and drag-and-drop it into your scene.
- It works out-of-the-box.
Change the
SpeedandDestroy after delayto whatever you need.
Adding camera shake
- Select the main camera and add the Camera Shake Controller component via Component → Projectiles → Camera Shake Controller.
- Select the projectile, muzzle, or hit effect you want to add shake to.
- Assign a camera shake object to the Camera Shake property. Pre-made shake objects are at Stylized Projectiles Pack → Assets → Camera Shakes.
To create a custom shake object, right-click anywhere in the project and select Create → Projectiles → Camera Shake → [type]. Assign it to the Camera Shake property in the effect.
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