Overview

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Pathfinding system for Unity supporting grid, navmesh, and point graphs.

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The A* Pathfinding Project is a pathfinding library for the Unity engine developed by Aron Granberg. It implements the A* and similar best-first search algorithms over a number of graph representations — grid, layered grid, navmesh, recast navmesh, and point graph — and is one of the longest-running third-party AI packages on the Unity Asset Store.

The project is distributed in a permissively-priced Free edition and a commercial Pro edition that adds runtime recast graph updates, local avoidance, and multithreaded path requests.

References

  1. Granberg, Aron. "A* Pathfinding Project".
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