A* Pathfinding Project / Overview
Overview
Enjoying A* Pathfinding Project?Leave a reviewPathfinding system for Unity supporting grid, navmesh, and point graphs.
Don't own A* Pathfinding Project?Get it on the Unity Asset Store →The A* Pathfinding Project is a pathfinding library for the Unity engine developed by Aron Granberg. It implements the A* and similar best-first search algorithms over a number of graph representations — grid, layered grid, navmesh, recast navmesh, and point graph — and is one of the longest-running third-party AI packages on the Unity Asset Store.
The project is distributed in a permissively-priced Free edition and a commercial Pro edition that adds runtime recast graph updates, local avoidance, and multithreaded path requests.
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