A* Pathfinding Project / Seeker and AI components
Seeker and AI components
Enjoying A* Pathfinding Project?Leave a reviewAgents are typically composed of a Seeker, which requests paths from the active AstarPath singleton, and one of the bundled movement scripts: AIPath, AILerp, or RichAI (Pro). A minimal request looks like:
using Pathfinding;
void Start()
{
Seeker seeker = GetComponent<Seeker>();
seeker.StartPath(transform.position, target.position, OnPathComplete);
}
void OnPathComplete(Path p)
{
if (!p.error)
foreach (var node in p.path)
Debug.DrawRay((Vector3)node.position, Vector3.up, Color.green, 2f);
}
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