Systems

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The template separates its settings into multiple different forms that aims to speed up your workflow.

If you want to understand the package more, feel free to read this, but the pack works and can mostly be configured by simply understanding how to change and use the settings.

How it works

The systems in this template are divided into three parts:

Settings What it does
Candy Merge Systems created specifically for this game or template.
Essentials A version of the Essential Systems for Every Project package with some alterations made to work for this project (some systems are removed & others are changed from the Unity Asset Store package)
Essentials Private Generic systems that can be used across multiple projects but has not yet been implemented in the public Essentials package

List of systems

System What it does Documentation
Candy Manages candy creation, spawning, merging, and unlocking DOCS
Managers Manages the overall game lifecycle and input events DOCS
User Manages player settings, movement, and scoring DOCS
UI Components Manages audio sliders, toggles, and other UI elements DOCS
Save Handles saving and loading of game data DOCS
Level Manages boxes, buffers, countdowns, popups, progression, and scores DOCS
Game Over Manages the game over sequence and UI DOCS
Menu Manages the main menu, options menu, and UI interactions DOCS
Pause Manages the pause menu and options UI DOCS
Transition Manages visual transition effects between game states and scenes DOCS
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