Level Design Toolkit / Object Spawner

Object Spawner

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Spawn objects in a area. Can be used to e.g. creating environments, scattering props.

Video tutorial for the tool. A great choice for those who prefer learning by video.

Setting up the tool

  1. Create a GameObject in the hierarchy.
  2. Attach the Object Spawner Tool component.

Hover the properties to read more about what it does.

Preferences

Update Mode has two modes; Auto updates whenever you change any of the properties in the inspector. Use this carefully. Manual updates only when painting. When changing properties in the inspector, press the Update button under the component. You can also update it by pressing [LEFT-CONTROL] on your keyboard.

Using the tool

  1. Add a new layer under Layers property.
  2. Assign a object to spawn under Objects under the created layer.
  3. Set its Size and Rotation and the chance for it to spawn this object if you have assigned multiple objects.
  4. Move the GameObject with the component attached to where you want to spawn your objects and change the area to spawn it inside.
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