Level Design Toolkit / Object Spawner
Object Spawner
Enjoying Level Design Toolkit?Leave a reviewSpawn objects in a area. Can be used to e.g. creating environments, scattering props.
Setting up the tool
- Create a GameObject in the hierarchy.
- Attach the
Object Spawner Toolcomponent.
Hover the properties to read more about what it does.
Preferences
Update Mode has two modes; Auto updates whenever you change any of the properties in the inspector. Use this carefully. Manual updates only when painting. When changing properties in the inspector, press the Update button under the component. You can also update it by pressing [LEFT-CONTROL] on your keyboard.
Using the tool
- Add a new layer under
Layersproperty. - Assign a object to spawn under
Objectsunder the created layer. - Set its
SizeandRotationand the chance for it to spawn this object if you have assigned multiple objects. - Move the GameObject with the component attached to where you want to spawn your objects and change the area to spawn it inside.
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