Level Design Toolkit / Prefab brush

Prefab brush

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Paint prefabs on surfaces. Can be used to e.g. place rocks, trees, general objects.

Video tutorial for the tool. A great choice for those who prefer learning by video.

Make sure that you have Always Refresh on in the Editor when using the Tool.

Setting up the tool

  1. Create a GameObject in the hierarchy.
  2. Attach the Object Brush Tool component.

Hover the properties to read more about what it does.

Preferences

Update Mode has two modes; Auto updates whenever you change any of the properties in the inspector. Use this carefully. Manual updates only when painting. When changing properties in the inspector, press the Update button under the component. You can also update it by pressing [LEFT-CONTROL] on your keyboard.

Using the tool

  1. Assign your objects you want to paint under the Objects property.
  2. Set its Size and Rotation and the chance for it to spawn this object if you have assigned multiple objects.
  3. Change the brush size HOLD [CTRL] + DRAG [LMB] and brush strength HOLD [CTRL] + DRAG [RMB].
  4. Paint HOLD [SHIFT + LMB] and erase HOLD [SHIFT + RMB].
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