Candy Merge / Candies

Candies

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Learn to use the candies settings.

Every setting has a tooltip you can read if you hover over it for a couple of seconds.

How it works

  1. Open Candy Merge → _Config → Candy.
  2. The merge order is set up similar to that of a linked list. Each candy has a Next candy that will spawn if two of this candy is merged.

If the Next candy is not set, this will end the sequence.

  1. The first candy in the order is set via the Candies scriptable object found under Candy Merge → _Config → Candy → Resources.
  2. The Value is the value the player gets when this candy merges.
  3. The Weight is the chance for this candy to be selected to drop from the player directly.

If the Weight is set to 0, the player cannot get this candy directly, but has to instead merge its way up to it.

  1. The rest of the settings can be learned more about by hovering them for a couple of seconds to see its tooltip.

Creating your own candy

  1. In the project window: [RMB] and select Create → Candy Merge → Candy → Candy.
  2. Make sure that the candy is in the merging link using the Next property (see above).
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