Candy Merge / Systems
Systems
Enjoying Candy Merge?Leave a reviewThe template separates its settings into multiple different forms that aims to speed up your workflow.
If you want to understand the package more, feel free to read this, but the pack works and can mostly be configured by simply understanding how to change and use the settings.
How it works
The systems in this template are divided into three parts:
| Settings | What it does |
|---|---|
| Candy Merge | Systems created specifically for this game or template. |
| Essentials | A version of the Essential Systems for Every Project package with some alterations made to work for this project (some systems are removed & others are changed from the Unity Asset Store package) |
| Essentials Private | Generic systems that can be used across multiple projects but has not yet been implemented in the public Essentials package |
List of systems
| System | What it does | Documentation |
|---|---|---|
| Candy | Manages candy creation, spawning, merging, and unlocking | DOCS |
| Managers | Manages the overall game lifecycle and input events | DOCS |
| User | Manages player settings, movement, and scoring | DOCS |
| UI Components | Manages audio sliders, toggles, and other UI elements | DOCS |
| Save | Handles saving and loading of game data | DOCS |
| Level | Manages boxes, buffers, countdowns, popups, progression, and scores | DOCS |
| Game Over | Manages the game over sequence and UI | DOCS |
| Menu | Manages the main menu, options menu, and UI interactions | DOCS |
| Pause | Manages the pause menu and options UI | DOCS |
| Transition | Manages visual transition effects between game states and scenes | DOCS |
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