Candy Merge / Candy

Candy

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An overview of the candy systems.

Candies

Class What it does
CandyObject Defines a candy type, its appearance, value, and unlock status
Candy Represents a candy in the world, handling its sprite, collider, and rigidbody
CandyInWorld Handles merging and boundary checks between candies in the world
CandyManager Creates and spawns candies
CandyController Manages candy progression and unlocking
CandySelector Selects and switches between candies based on weight
CandiesObject Singleton that holds the root candy and provides access to all candy types

Spawner

Class What it does
Spawner Manages candy spawning, switching, and drop input. Only one instance allowed at a time
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