Essential Systems / Audio Manager
Audio Manager
Enjoying Essential Systems?Leave a reviewLearn to use the included audio manager.
Setup
- Add the
Audio Masterscript to an object in the scene. - Go to Create → Essentials → Audio → Sound to create a
Soundasset. - Add audio clips to the asset, adjust settings, and give it a name.
- Add the
Soundasset to theAudio Masterunder any track.
Limit to one
Audio Masterper scene.
Name your sounds clearly - you'll reference them by name when playing them.
Tracks let multiple sounds play in parallel with independent settings. Create as many as you need directly in the Audio Master.
Playing a sound
AudioMaster.PlaySound("soundnamehere");
Audio Player
For cases where you want to trigger sounds without touching code, use the Audio Player component.
- Add
Audio Playerto any game object. - Add an entry, select a sound, and attach an event.
- Click Subscribe and it will generate the
AudioMaster.PlaySound()call for you.
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