Essential Systems / Audio Manager

Audio Manager

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Learn to use the included audio manager.

Setup

  1. Add the Audio Master script to an object in the scene.
  2. Go to Create → Essentials → Audio → Sound to create a Sound asset.
  3. Add audio clips to the asset, adjust settings, and give it a name.
  4. Add the Sound asset to the Audio Master under any track.

Limit to one Audio Master per scene.

Name your sounds clearly - you'll reference them by name when playing them.

Tracks let multiple sounds play in parallel with independent settings. Create as many as you need directly in the Audio Master.

Playing a sound

AudioMaster.PlaySound("soundnamehere");

Audio Player

For cases where you want to trigger sounds without touching code, use the Audio Player component.

  1. Add Audio Player to any game object.
  2. Add an entry, select a sound, and attach an event.
  3. Click Subscribe and it will generate the AudioMaster.PlaySound() call for you.
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