Essential Systems / Particle Manager

Particle Manager

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Learn to use the included particle manager.

Setup

Add the Particle script to your particle object. Playback controls affect the object and all its children, making it easy to manage grouped particle systems together.

Disposal

The script includes a built-in dispose and clear system. By default, the particle disposes itself once all particles have stopped emitting and cleared.

Use the Lifetime property to override this behaviour:

  • Set to 0 to dispose instantly.
  • Set to a higher value to keep the particle alive past when it stops emitting, useful when there is a delay between bursts.

Pooling

To pool a particle, use the separate Particle script found at Particles → Poolable → [desired fx type] → Scripts → Particle.

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