Essential Systems / Proximities
Proximities
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Overview
The system has two parts:
Proximity Trigger- attach to any object (e.g. the player). Triggers anyAProximityit gets close to.AProximity- extend this to define what happens when the trigger enters or leaves the area.
Custom proximity
public class ChangeColorProximity : AProximity
{
public Material inProximity, outOfProximity;
public MeshRenderer meshRenderer;
public override void Entered()
{
meshRenderer.material = inProximity;
}
public override void Left()
{
meshRenderer.material = outOfProximity;
}
}
Both Entered() and Left() must be overridden.
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